Speaking at the HTML5 Game Jam

By crisp on Sunday 19 September 2010 01:07 - Comments (13)
Category: Webdevelopment, Views: 8.824

Next month SPIL Games and Google will be running an HTML5 Game Jam event simultaneously in San Fransisco USA and Hilversum (my hometown) in the Netherlands. The event in Hilversum will be an all-weekend dev-a-thon where around 80 developers will be sharing experiences with new web technology and creating games using that technology.

Last week Google contacted me if I would be interested in delivering the keynote speech for this event in Hilversum.

Apparently my DHTML Lemmings™ creation is by some still recognized as some sort of landmark in the area of web based (not flash) games, and yes that makes me feel pretty proud :) And of course, this being a big opportunity for myself personally, I couldn't say anything but 'yes'. My fellow keynote speaker on the other side of the ocean will be no-one less then Marcin Wichary, the creator of the Google Pac-Man logo!

However I must admit that I'm a bit nervous about it, mainly because this will be my first big public speaking experience. On the other hand I'm really looking forward to it; I have no doubt that I can share some interesting things from my experience in front-end web development. I shall try to compare the 'old-school'-techniques I used when creating DHTML Lemmings™ to the technologies that we have available now in modern browsers. My presentation therefore will be called deftly 'DHTML^5'.

You can follow announcements on twitter. More information about the event (and how to sign up) can be found in Google's announcement and SPIL Games' press release.

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Comments


By Tweakers user YopY, Sunday 19 September 2010 01:20

Funny how they introduce you as 'Lemmings creator' on Twitter, even though it should be more like 'Guy that ported Lemmings to DHTML', ;). This is one of the reasons why Twitter is a suboptimal platform for announcements like this.

@topic, congratulations! Besides Lemmings back in the day, did you ever do anything else in creating games with just web technologies? Second, does this development entice you to become more involved in 'HTML' game development?

By Tweakers user i-chat, Sunday 19 September 2010 01:25

im not a webdeveloper of any kind (except for a noob one perhaps), so there would be no place for me at sutch an event but i WOULD be really intrested in what you had to say,

so pleace post a recording on your blog or where-ever. cuz id really like it..

By Tweakers user RobIII, Sunday 19 September 2010 01:27

Congratulations Tino! I agree this is a huge compliment and I have total faith in you being able to deliver an interesting keynote. I signed up and unless struck by a meteor or something I hope to see you live in action October 9th!

By Tweakers user crisp, Sunday 19 September 2010 01:52

YopY wrote on Sunday 19 September 2010 @ 01:20:
Funny how they introduce you as 'Lemmings creator' on Twitter, even though it should be more like 'Guy that ported Lemmings to DHTML', ;). This is one of the reasons why Twitter is a suboptimal platform for announcements like this.
Well, it says 'DHTML Lemmings creator' actually ;)
@topic, congratulations! Besides Lemmings back in the day, did you ever do anything else in creating games with just web technologies?
Back in those days, yes I did; mainly experimental stuff like 'popup puzzles' and writing optimized solvers for puzzle-games. Before that I even once wrote Pac-Man and Tetris for the AS/400 platform (which then natively had a 24x80 character-based display with 16 colors) :P

DHTML Lemmings really was my ultimate creation when it comes to web-based games; shortly after that I started working for Tweakers which posed a whole new set of challenges when it comes to using web technology, just not in the gaming area...
Second, does this development entice you to become more involved in 'HTML' game development?
That's an interesting question; obviously my current job doesn't offer much in that direction. With that I'm not even much of a 'gamer' myself; I'm just someone who likes puzzles and challenges, and even Lemmings™ was more of a challenge to write it than to play it actually. So truthfully I don't know if I will be more involved in this kind of development; there are many more ways new technology can be used, and right now writing games is not part of my job description...

By Tweakers user himlims_, Sunday 19 September 2010 10:04

nice to receive some attention and recognition, good job

By Tweakers user YopY, Sunday 19 September 2010 11:26

Well, it says 'DHTML Lemmings creator' actually ;)
This is what I get for posting in the middle of the night and being generally negative about Twitter, :+.
and right now writing games is not part of my job description...
I severely doubt there's many descriptions out there for writing games in HTML5 right now. Of course, if the developing trends keep up - especially in the mobile / smartphone market - this may soon change.

The mobile / smartphone market is both very promising and profitable, but also very fragmented. If a standardized technology would arise that works on all mobile platforms, a lot of development would go in that direction. Think about it - there's almost half a dozen smartphone platforms out there right now, each with its own SDK. Developers and companies have to choose now which platform they should support, or shell out double cash to develop an application on two or more platforms (or have it ported).

I believe that web applications and, consequently, HTML 5 games will soon become a major player in the smartphone market - that is, as soon as they can be monetized like the other smartphone applications in the various app stores, i.e. with free demo versions and relatively low-priced full versions.

I'm thinking this'd be in the form of a web browser app people can purchase, or some small file saying 'This smartphone owner paid for this game' that is sent to the webapp / game when it's requested in a webbrowser. Would also allow for one 'license' that spans multiple smartphone platforms.

[/futuristic rant]

Summary: If the trend of smartphone platform fragmentation and shunning of existing 'rich web applications' (flash, silverlight et al) continues, more and more developers and companies will develop HTML5 games and such 'rich' applications. It's only a matter of time before Javascript game engines mature.


By Tweakers user i-chat, Sunday 19 September 2010 13:45

I'm thinking this'd be in the form of a web browser app people can purchase, or some small file saying 'This smartphone owner paid for this game' that is sent to the webapp / game when it's requested in a webbrowser. Would also allow for one 'license' that spans multiple smartphone platforms.
there is really just a simple solution for this, its called account-register.

By Tweakers user Spesh, Sunday 19 September 2010 15:51

Ik heb me weer kostelijk vermaakt met het steenkolen Engels van sommige hier. :+

By Tweakers user SchizoDuckie, Sunday 19 September 2010 17:37

Awesome Crisp!

Ik heb me ingeschreven, en hoop samen met Clay te een game uit de grond te stampen!
We'll see you there :D

LOL aan de comments te zien wordt het een GoT 2k3 W&G Reünie? :o
* SchizoDuckie zwaait naar RobIII

[Comment edited on Sunday 19 September 2010 17:41]


By Tweakers user RobIII, Monday 20 September 2010 23:09

SchizoDuckie wrote on Sunday 19 September 2010 @ 17:37:
LOL aan de comments te zien wordt het een GoT 2k3 W&G Reünie? :o
* SchizoDuckie zwaait naar RobIII
* RobIII terug zwaait :w Who knows... :P

By Tweakers user mcdronkz, Tuesday 21 September 2010 02:08

Spesh wrote on Sunday 19 September 2010 @ 15:51:
Ik heb me weer kostelijk vermaakt met het steenkolen Engels van sommige hier. :+
Do you have your sin now? It is okay for this time, I will see it through the fingers.

By John Onwuegbu, Saturday 5 March 2011 16:37

Game development popularity has perhaps attracted the attention of the internet giant, Google, as it announced the Google Game Development center, a web-based resource specifically designed to promote its new web application technologies and infrastructures: WebGL, Native Client, and HTML5 amongst others.

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